# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Everhood 2 Template

game: Everhood 2
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Everhood 2: 0.4.8 # Version of the world required for this yaml to work as expected.

Everhood 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #########
  # Setup #
  #########
  soul_color:
    # Determines which soul color the player will be when the run is started. If combined with Door Keys, the starting route's key will be given to you.
    blue: 50
    green: 0
    red: 0

  dragon_gems:
    # Determines the percentage of gems required to beat the dragon.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    75: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  goal_condition:
    # Chooses the completion condition of the game.
    # - Dragon is the final multi-phase fight of the Cosmic Hub
    # - Judge Creation is the final fight of the Time Hub
    # - Riley is the final fight of the game.
    # - Cat Gods Hairball is the final fight of the colloseum.
    dragon: 0
    judge_creation: 50
    riley: 0
    cat_gods_hairball: 0

  ############
  # Features #
  ############
  door_keys:
    # Blocks the ability to enter doors without the corresponding key. Adds additional checks for completing routes for these door.
    'false': 0
    'true': 50

  colorsanity:
    # Determines if you can reflect all colors of projectiles, or whether you need to get an item first.
    # - Off: Can reflect any projectile back to enemies.
    # - Single: Reflecting a color requires only a Soul Piece of that color.
    # - Multiple: Color requirements scale based on which hub the fight is connected to. Cosmic Hub = 1, Time Hub = 2, Infinity Hub = 3
    'off': 0
    singlesoulpiece: 0
    multiplesoulpieces: 50

  #################
  # Randomisation #
  #################
  cosmetics:
    # Add cosmetics and their locations to the pool.
    'false': 50
    'true': 0

  battle_rewards:
    # Chooses what battles will be added to the randomization. Their Battles and xps will be added.
    # - Major Battles: Unique Battles which are fought on the main path of any route.
    # - Unique Battles: Battles which feature a unique character.
    # - All Battles: All non-spaceship battles.
    none: 0
    major: 50
    unique: 0
    all: 0

  hillbert_hotel:
    # Whether to include the Hillbert Hotel and its rooms, keys, battles and items to the pool.
    # 
    # If Battle Rewards is enabled, Hillbert Hotel battles will be included.
    'false': 50
    'true': 0

  ##############
  # Difficulty #
  ##############
  prevent_dragon:
    # When enabled, Dragon 3 will no longer appear if you fight the dragon after completing only a single starting zone.
    'false': 0
    'true': 50

  health_multiplier:
    # Multiplies the Health of *ALL* enemies.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-50-300: 0 # random value between 50 and 300

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
